Harpoon a Fish How to Gain Weight with the Mukbang Table
How to Gain Weight with the Mukbang Table
- Answer: The tutorial introduces a Mukbang table purchase followed by sitting and eating.
- Use it: Use character weight progression when the goal is reaching deeper water.
- Next step: Keep the table purchase in the same budget as the other island improvements you are considering.
Reach the table task on the island
Continue the tutorial arrow after the first fishing sequence. Return to the island and follow the Mukbang table sign. Buy the table, then sit and eat. Following that task is a practical way to find the relevant interaction without wandering between unrelated reward and equipment menus. Use the Harpoon a Fish experience for the current in-game task.
Finish the task attached to the table rather than treating the sign as a fishing prompt. You are now developing the character between dives. The weight guide explains why this matters: the developer ties a heavier diver to deeper sinking, so this island activity has a direct purpose when you want access to more of the ocean.
Buy, sit and use the eating interaction
Use the table purchase shown for your current game, then sit and follow its eating interaction. The demonstrated tutorial makes those separate actions visible. Owning the table is the access step; using it is the activity you came to perform. Stay with the interaction long enough to follow what the task asks before returning to another dive.
Use the displayed offer for a purchase decision. The tutorial and community examples cover particular progression states, so a remembered price should not replace the one on your own screen. Keep the cost connected to your next goal: you are spending toward character development and deeper reach, rather than buying a named fish or a guaranteed sea-monster catch.
| Stage | Action | Purpose |
|---|---|---|
| Table access | Continue the tutorial purchase task. | Make the dining interaction available. |
| At the table | Sit and use the eating interaction. | Develop the character between dives. |
| Next trip | Choose a target for the reachable water. | Put the access goal to use. |
Choose between the table and another upgrade
If your next collection target is beyond your reachable water, table progression is the relevant direction. If you can already reach the target but want to improve the active equipment set, a slot or harpoon decision may be more immediately useful. This gives the budget a purpose instead of turning every earned balance into the next available purchase.
You can also leave an optional paid pass for later. The official catalog lists a 2x Fat pass, but a named boost is a separate purchase from learning the ordinary table interaction. Start with the task the game already gives you, then decide whether a paid option fits your own spending limit and the benefit you actually want.
Use the next dive to pursue something specific
After eating, make the return to the water about a target you can now attempt. Look for a missing index entry, work on the ingredient requested by a bait recipe or choose a new pet goal. Weight progression is more satisfying when it opens an action, rather than becoming a number you raise without a plan.
Keep capture practice in the loop. Reaching a deeper fish and landing it are still separate tasks, and the aim-fire-reel sequence remains relevant. If the new attempt is difficult, you can return to a manageable target while you improve. Continue with diving deeper for the next step: connecting character growth, reachable water and a dive that serves the collection goal.